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About Me
Animation, Concept Art, & Producing
I’m a practice-led 2D VFX and animation artist specialising in hand-drawn water effects, atmospheric environments, and stylised concept art. Currently a PhD candidate at Griffith University, I'm researching how generative AI can support efficient, high-quality 2D water VFX pipelines, alongside teaching animation performance, life drawing, and Photoshop.
Across my work, I aim to combine strong drawing fundamentals with thoughtful use of digital and AI tools to create evocative, narrative-driven visuals. I’m excited to keep learning, experimenting, and pushing the boundaries of visual storytelling throughout my career.​
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